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Yeah, it works now. What was the problem?


The game seems pretty cool so far. I like the overall aesthetic of it, visually.

One little suggestion, the hitbox on your tail attack is smaller than the size of the wind animation that it generates. This perhaps "makes sense" in that dust would travel farther than the real IMPACT of the attack. But mechanically it feels off. I think it makes more sense for me to be trying to hit people with the dust effect a gauging where it's going to hit based on the sprite of the animation since I can SEE that.