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I dig the direction this is going! I played a few rounds and wasn't entirely sure what my goal was...it might be easier to dole out instructions step by step in the game itself to hand hold a little at first. I also wasn't sure if I could point a pipe at any side of a hospital bed to get power to it...my first instinct was to try and loop around to the front of the bed, but the randomly assigned tiles made that impossible sometimes, so I wasn't sure. Actually, the first round I played, the randomness also sort of trapped me in the first two tiles, because I could only get the energy to go off screen. All that stuff feels like stuff you could iterate on, though...a few more animations, tutorials, etc to support the concept, but I think the core idea here feels really strong. Well done!

Yo’ Thanks for playing, I knew that randomness was gonna be an issue, but at the same time I feel that it adds to the “message” i tried to convey, so I left it as is.