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This is a cool prototype. I like that each of the enemy's attacks has a counter from the player (the tyre can be countered with jump, dash attack can be countered with dash movement). I also really like the play on the word 'charge' with how you charge your attacks, and the enemy charges toward you. Cool concept with a lot of potential to flesh out 😊

Cheers! I'm glad people got what I was going for with the word "Charge". Thanks for playing!