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Paid version bug.


The movie scene needs to be fixed.

Watching a scary movie always resuts in the game crashing at work the day after.

I have not yet tried the Romantic movie.

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You don't mind me going out of my way to find and report bugs, even though I'm not paying for the bug tester tier on Patreon, right…?

(+1)

I highly appreciate it! If anything I am worried you are getting fed up with all the bugs! I have people on the Discord almost competing against me to find a bug. You are scary good at finding them. I feel bad that you are finding so many, but also thankful I get to fix them!

scary vs romantic aye? Thats dayhome code. I haven't checked that area in a while. Well Its worth a shot.

Wait… that's not recently added content? I never encountered it before today, and have already encountered it in every playthrough since it first appeared.

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I… I have had a lot of practice finding bugs…

When I enjoy a game… I tend to see its flaws… When I'm not able to speak to the developers, I just tell the people I know what problems I encounter… So people often feel like I hate games because I seem to either stop playing, or endlessly complain about, them.

I just stop playing games I don't like. I don't see a point in "complaining" about a game I don't like, as it's likely the unchangable portions that make me not like playing it.

When I do point out stuff I don't like, or that troubles me, in a game—and then continue playing said game—It means I enjoy the game enough, and my "complaining" is me venting how I think it could be improved.

And in cases like this, where the game I enjoy is still in development, it's crucial to help the developer clear up any bugs now before the become a bigger, harder to fix, problem later on.

The term "glitch hunter" often refers to a player who try anything and everything the developers and playtesters may not have accounted or checked for, to see if a anything useful to speedruns can be gleamed from such actions.

I, on the otherhand, will, if given the time, try every option in the game at my disposal, and see what breaks.

And I will repeat doing those actions until they stop breaking things.

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speaking of, I have come to relise that the game was made with specific ratios in mind. It's clearly made for large, squarish and landscape screens.

While playing in desktop mode on mobile—a small portrait screen—there is

• unusual culling of the middle text area

• misaligned, unresponsive menu elements

• misaligned 'pink square' image(?) and asociated ovlayed text.

I don't have a vertical desktop monitor to test how the game looks on one, unfortunately.