> Jumping
Ah, got it. Thanks. Maybe there needs to be an easy "high" jump in the beginning to make it clear.
> Game shakes
Good catch. I've got two "pet" update loops - one for when it's player-controlled and the other when it's cpu-controlled. I hadn't realized I'd forgotten to add the camera shakes to the cpu version.
> Could you teach the player that the pet will charge unprompted in a new direction if it sees food in the Pet POV chapters?
Oh, I've been trying to do that. I think the pet should ideally have a "tell" that highlights the direction it's going to move and the human target. I thought I could get away with just popping up a speech bubble with "meat" in it, but I think you're right that it is not enough.
Thanks for the feedback! It's helpful!