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Possible to create/edit/move districts?

A topic by Paintingmax created Feb 04, 2021 Views: 3,526 Replies: 4
Viewing posts 1 to 2
(+2)

It is possible to add and move new Landmarks, what about Districts any capabilities/plan for that?

Thanks,

Developer (1 edit) (+1)

Currently it is not possible to create new districts or reshape existing ones. One day it will be implemented, but not any time soon.

You can create landmarks using the context menu (Add landmark) or by importing a list of them (Settlement > Landmarks > Load). You can move landmarks by just dragging their markers.

(+1)

Hey! Hello! I was wondering if it is possible to add districts by now? Found your generator a few days ago and it's been a huge help in building cities for my D&D campaigns. But inability to make new districts is somewhat restricting. 

Developer(+1)

Not yet, sorry.

(1 edit)

I was thinking about this earlier, and I was wondering how hard it would be to solve this issue by allowing users to regenerate individual patches and/or features along already generated voronoi lines? Ex: changing from a farm field to housing, or adding a road along a line between tiles that already exists. It would be like a manual override, where the generator fills in the rest.

Another option could be using a system, much like how ProbableTrain has their city generator set up, where a user could make changes to the voronoi layer and designate any manual changes before the generator kicks in.

Also, I am really hoping that the island idea you have is going well. I've been trying for a while to manually make an island citadel which connects to the city via a bridge.