Thanks for the kind words! I agree there are plenty of things to improve in the game and I like the idea of enemies setting the woods on fire! Turn based rogue is certainly doable but I was going for an arcadey rogue mix, where movement is real time but combat is turn based. I haven't implemented combat mechanics or even the movement properly (the enemies move randomly) as this game was basically done in less than 24 hours for a game jam. But yep, it's on the TO DO list.