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Up scalling in Unity

A topic by Toscan0 created Feb 02, 2021 Views: 305 Replies: 12
Viewing posts 1 to 2
Submitted (1 edit)

Hi,

I'm using Unity and want to build to WebGL, and i want to Up scale the game.
I found three ways: 

But I can't figure out which is the best way to it.

So may question are:

  • What is the best way to upscale the game?
  • What is the best resolution to upscale? (since the ideia is the game being played in the itchi.o page)
Submitted

Pixel perfect is the best way hands down.
I found that setting screen resolution sometimes fails spectacularly resulting in a black screen, so I would avoid that.

Regarding the resolution you should upscale to, you should just make sure that the screen proportions (with and height) are correct. Pretty sure that Unity fits it the screen in fullscreenmode as best as it can.

Submitted

Thanks!
I ued the pixel perfect and it worked just fine.
For further reference: I'm building to 840x480 res 

Submitted

How do you setup your pixelperfect camera

Submitted(+1)

I follow this guide line: https://blogs.unity3d.com/2019/03/13/2d-pixel-perfect-how-to-set-up-your-unity-p...

Submitted

Thanks yo

(1 edit)

I am fairly certain that "Pixel Snapping" is required, otherwise you would have pixel movement that is much smoother than 84x48.

Edit: Upscaling is superior in my opinion, I made a short video demonstrating the differences.

Submitted

Maybe, i don't know :/ . First time dealing with resolution..

Submitted

I actually think maybe upscale render texture would be also good

Submitted

By reading the guide line aguen, i think  upscale render texture makes more sense than the Pixel Snapping

I concur. Pixel Snapping caused the pixels to snap into position during movement but scaling them still caused sub-pixel rendering. If an Upscaled Render Texture works for your project I would use it.

Submitted

Honestly, i can't see any difference with them on or off. Even if i remove the Pixel Perfect Camera, i don't see any diference. I think that is because i'm using the same ration, my res is basicly the same but 10x bigger. Meaning i have the "same pixels but larger".

I can be wrong,  idk :/