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Well done, I really like the character and the environments.  I think a little more animation could go a long way, like for jump/death and the lava but it still looks good already. The movement felt good, the jump was precise and not too fast or floaty. I think my main criticism would be level design, death pits and spikes are both introduced at the same, so you dont really have time to get a feel for the platforming before requiring a precise jump.  Also the ceilings were lower than the max jump height so some of those challenges felt a bit clunky because they interrupt your jump path (especially the part where theres a platform over lava with the rocks falling).  Another benefit to adding a death animation would be that it gives the player a moment to see how and where they died and learn better from their mistakes.  Overall I think this is a great start and has alotta potential.  

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thanks for your advice man, i will make it again in godot, planning to add particles, darkness, torches, enimies, collectables and many more. Thanks again :D

Hey! I wanted to know that did your windows defender showed you warning after you run the .exe ? Cuz when I tested to run the .exe, my windows defender automatically deleted it.

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Yea mine was deleting it too, I was trying to look into the reason and it might have been related to pygame?  I'm not sure, but if you are switching to godot you shouldn't have any problems with that anymore!