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Loved the atmosphere and premise, but the combat could get pretty frustrating.  The gun felt painfully weak against the monsters, which kind of undermined the premise when, because I was playing back-pedal/keep away with the monsters, I wasn't really convey the feeling of paranoia I would have expected.  This issue was worsened by the fact that (I'm not sure if this was a bug, or what was happening) I discovered that I couldn't die.  Or if I could, my health pool was so ridiculous that even after intentionally standing in a fire geyser while being attack by a swarm of 5 aliens, I was still not dying. 

I would strongly recommend shortening the time to kill of both the player and monsters dramatically to  give that feeling lethality and paranoia this game should have. 

Hi! This was a game we made for a game jam in one and a half day. We didnt have time to finish it up, level design and game itself has some missing and unpolished parts. And yeah we didnt add dying at all again just to save time.