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Hey there!

Here's what's probably happening:

  • The installer you're shipping is not one of the supported build types: https://itch.io/docs/itch/integrating/platforms/windows.html
  • The app can't figure out how to run the installer and still..
    • Install in the default install location of the app
    • Install silently (without showing the installer's UI)
    • Install without asking for administrator rights
  • ...so instead it crosses its fingers, hopes it's *not* an installer and just the actual game as a single .exe (that happens a lot)
  • ...and just copies the exe to the game folder
  • Then when you try to run it, it can't, because it's not the game, it's an installer, and it requires Administrative rights to run

Here's what I suggest you do:

  • Don't ship an installer at all
  • Just ship a folder
    • Use https://itch.io/docs/butler/ to upload it
    • If your game needs some things to be installed beforehand, specify prerequisites in your app manifest: https://itch.io/docs/itch/integrating/prereqs/
    • If your game is actually an Unreal Engine 4 game, you don't have anything to do (no manifest needed) - the app will look for the UE4 prerequisite installer and run it.
    • If you spent 10 minutes on butler and it still won't work for you, that's ok, you can just zip up your game's folder (using 7-zip for example) and upload it via web. It won't be as great for users as if you uploaded with butler, but it'll work too.

Hope this helps!