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Autonauts

Make and teach robots to automate the world! · By Denki

fixing bugs > new content!

A topic by InTelliDooF created Aug 14, 2017 Views: 2,183 Replies: 44
Viewing posts 1 to 19
(1 edit)

hey devs,

pls dont make the same mistake as too many devs so that too many good games died!

-bot ignores 'until full' (most after loading a game)

-cows getting stuck when they can't reach their next eat-destination (on the field north-east they getting stuck without any reason, after replace the cow they will eat again)

both bugs from 6.2 and still in 7.1.

new stuff to get rid of the recource overflow is nice but dont build on a holey foundation

and still the long-distance pathfinding could be better.

new bug in 7.1: my bot-making-bot works with repeat x times, so he makes me on command x bots. In 7.1 he ignores the x.

Developer

Can you show me the script you use for the bot-making-bot please?

ok sry, i double checked my bot-making-bot. in 7.1 i used a repeat x times in a repeat x times command, that isn't supportet jet, in 6.2 i told him 4 times to pick resources... so my fault :)

the fertilizer thing is new too ... maybe based on cows behavior to gathering in the top/north of the field. same as clay and metal worker.

Developer

Do you mean the fact that dung doesn't disappear? Any dung created in an old save game won't be removed but anything create in version 7 on wards will do.

i started a new game with the new version, so its all 7.1 dung ;)

Developer

Hmm. I just created a fresh level and just watched the cows and the dung disappears after a minute. One thing that stops dung being removed is if it were picked up and dropped by the player or a bot. But that doesn't seem to be what's happening here. Does it disappear if you reload the level?

reload the game didnt work. jep, dropped dung wont despawn.

it killed my milk production so i burned the fertilizer.

Developer

Ok can I get your level please?

(2 edits)

https://www.file-upload.net/download-12660694/neu.txt.html

does that work?

turned the game of for lunch, after lunch i saw the dung disappearing. 2nd time the savegame was loaded.

the cow problem on the north-earth field seems to be fixed. placed the cows on the bottom of the field and they'll "normally" moving to the top of the field. in 6.2 they getting stuck under the grass-free strip.

(1 edit)

the ignore until full "bug" is mybe me ... the loop starts when there is space in storage, even 1 space starts the loop. but until the axe is broken there will be more logs for another storage what the loop starts again ^^

so there will be resources on the ground but not infinit high pillars.

villagers still spawning on deep water. :(

Developer

This is a known issue but thanks for reporting.

invisible apple pie :)

Hah, I got that one too.

Developer

This will be fixed in version 8 on Monday. Thanks

Most people got more time on weekend. ;)

(1 edit)

- 2nd villager on deep water

- there 2 cereal seeds on the upper left tile?!

-the cows produce not enought to keep up with butter/milky porrigde production, or there are not enough cows?! it could be solved by raising the recipe's out for milky porridge. 1 milky porridge = a meal for 1 person but 1 bucket of milk = ? 5Liter? 10Liter? ... ;)

I am also struggling with milk production. I have put all cows into 2 diff farms but just making butter depletes me. It has surprised me so many struggle w/ what to do with milk as I simply can't keep up.

Got all 34 cows separated on 7 fields. With 100 villagers milk-, milky porridge- and apple pie storages will always be empty.

Developer

yep we've not really balanced things as yet. Thanks for the feedback

(1 edit)

Somehow the income-marker disappears, i think as i moved the cam.

edit: Hard to explain for me. After building is blocked, the income-marker only shows when i hover over a simple flooring.

(1 edit)

after putting a data storage in bots inventory and close it, the script window isnt updated so the window has to be reopened to get the back up.

"Find nearest ..." is, when set as new command, setable on items. Resetting (using the ?-mark) only on beacons.

(+1)

As you can see the in and out-come markers were bugged.

First time i used the fertilizer on the cereal soil but now i got an uber-cereal that resists been harvested:


Developer

Can you give me your level file for this one please?

https://www.file-upload.net/download-12670831/neu.txt.html

Developer

hmm. On loading that level it's not happening for me but I'll look into it. Thanks

Close the scripting window with space/whistle will stop the new started script.

hm, i should gather some bugs to prevent spamming. ;)

Developer

You should update to 8.1 first :)

(1 edit)

Hm, were can i get it? on https://denki.itch.io/autonauts is only 8(.0).



... Hope in 8.1 the mousewheel works for the buildingmenu in a better way (only works when the mouse is not over a building). ;)

Developer

The file is called Version 8 but it's actually 8.1 :)

- Can't move the camera while mouse is over build/scriptmenu or tooltips.

- Tooltips wont disappear when mouse gets moved quickly over build/scriptmenu (may blocking sight).

- Got unharvestable crop in 8.1 again (different tile), but after reloading it was fixed. After the reloading one replantingbot was standing in the field and diddnt find any soil (maybe my bad, too many replanter) but the crops where he stands wont grow (fixed after reload).

- 26 cows this time ... need more milk (fertilize cows?) or more cows (cow breeding?)!

- There is something special with the dung. After reloading the savegame it will despawn after a while. Then it will fill up again when storage is full.

- Villager still spawning on water.

Why some machines were placed on ground and some on flooring?

Dragable deleting to delete multiple structures like a bridge would be handy.


Last savegame, diddnt complete the productions so storages mostly empty:

https://www.file-upload.net/download-12672236/8.1a.txt.html

Developer

Oh thanks for those.

BTW I can't remember if I mentioned it but you could always join our Discord server. It might make reporting bugs easier?

Never heared about Discord. The Forum is easy enough, here i got all the time i need to translate etc. ;)

Developer

ah i see. no problem!

- The object-highlight is more glitchy.

- Tree seeds will despawn, but apples don't?

Game Over! I accidentally deleted the bridge i stand on ...

.. can't move or build a bridge below me. :)

Clearly, Denki needs to make it impossible to delete things while they are stood on.

the problem is sometimes you get it to build  that bridge but mostly you just can`t get it write to build  that bridge. even in 13.2

Maybe make a boat.

that will fix the problem 

(+1)

- Sometime it's impossible to drag a command to the very top of the script. (didn't figured out when it happens)

- Naked tree. Grows without Leafs.

- Villagers spawn on deep water vol. 5. When you can't prevent it, what's about fishing rods? ;)

- The command-location-marker don't dissappear after deleting his command.

Can't pull scrip tcommands to the top if the first command is a repeat command. Version 9 "Hedy".

Developer

Yep that's a known bug but thanks for reporting.

- The menu should stay open after saving.

- After loading a script from data storage it shouldn't autostart.

- It Should be possible to build stone path under in- and outcome markers of buildings.

- Villagers still like to swim.

- Object highlight on growing trees still glitchy (screenshot missing, sry too lazy :P)

Developer

Thanks!