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(3 edits) (+1)(-1)

This was a really interesting idea!

The only thing that confused me was the o2 indicator, it doesn't decrease during dialogue but the game doesn't indicate that to the player.

On my first playthrough, adamant not to lose I skipped all the dialogue; it was only on my second playthrough that I understood what was going on.

(+3)

He literally says o2 doesn't deplete while he's talking.

(1 edit) (+1)(-3)

yeah but I skipped that dialogue (my first time through). I think it just needs a UI icon to indicate that it's not moving down. All the games lighting effects and animations are playing during dialogue so i just assumed game time continued on.