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Overall, it's a fun game and it has an epic tale of greed, betrayal and revenge. The lack of my actual death really made me feel like a cockroach. The gameplay had a good blend of difficulty. There's a lot that's been done in only a week which is to be congratulated in itself.

I did encounter one bug (not the actual bugs), I think the 'squisher' got stuck on me and lead to perpetual death. I got to read all the dialogue though. Had to reset the game to finish it.

The final stretch seems to introduce new mechanics that the player needs but hasn't been taught yet, which leads to feeling that the section isn't meant to be completed especially when they have to learn them quickly and under threat. Adding a few wall-jumping /pushing item elements earlier should fix it.

Good research too by the way, I didn't know Cockroaches had 13 heart chambers. It'd be cool if the cockroach could climb stuff as opposed to wall-jumping.

(+1)

From the bottom of Aidan and Nolan's 13 chambered hearts, thanks so much for playing! xD I'm so happy you enjoyed the story and the gameplay!

I can't stop laughing at the image of Aidan stuck beneath the squisher. What a strange bug! Sorry you had to encounter that! Thank you so much for willing to reset to see how it ended.

Yeah, definitely a good point about wall jumping in the final. Perhaps being chased by a foot isn't the best circumstance for learning new mechanics. We'll defintly have to see if we can  put something like that sooner in the future! Also, having the roaches climb instead of wall jump is BRILLIANT!!! I'd love to see what that would add to the game!

Thank you so much for all your feedback and suggestions!
-Sasha