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(1 edit)

Thank you! I was most striving for intuitiveness.

Glad to hear you enjoyed it despite that little flaw, haha.

I have known about the issue since I made the game and I'm not sure why I have not implemented a better system. I probably did not know how to.

I think I left it that way to make jumps easier when players pressed the jump button a few fractions of a second before touching the ground, but now I know that can be taken care of in a different, better way.

I will try to implement it better in my submission to the current jam. If I manage to make anything, that is.