Win 32bit version 1.20 (public build) is corrupt. Tired a DL a number of times, and a repair but the JAR file inside is corrupt.
A game about birds, bees, flowers and trees. · By
Look at this, i found a leak in code.
But ride system still a bit broken, enemys use only strugle nomatterwhat.
I just found what may or may not be a bug. While fighting the male goblin I ended up being pounded by it and clicking on struggle never worked. All I got was that the goblin used erupt but failed and that I used struggle but failed. It's not really a bug because clicking on pout or receive makes the goblin ejaculate which ends the loop, but it's still weird to get stuck like that. It also happens with the Adventurer and probably others as well, but haven't gotten there yet
Hi! I got a CTD while playing the 64-bit version with a Critical failure box that popped up afterwards in v0.1.21.0
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: ClassSelect.png
Not sure if it helps any but I was ~lvl10, had already reached the Fort, and the box popped up just after winning a battle against a Harpy (and would've likely given me another lvl up).
(Also, just took a look in the error.txt file where I unzipped the game, Is it supposed to have a bunch of lines of things for a fresh DL?)
Hi - the Perception check with the Brigand is actually a regular perception check; it only occurs if you've already failed the scouting check (invisibly) which the Surveyor perk does help you pass. To pass it, you have to have an effective 5 perception with Surveyor and any scouting that you've done (each Scout action increases effective perception by 3).
So, not sure what happened but I'm no longer able to run the game (v0.1.21.0) It started off fine, I played a few times and made more than a few enemies; then I went to get dinner and I've been unable to load the game ever since. The only thing I can think of is that I enabled the setting to preload all assets before I quit out. Here's the error report if you want it.
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: characters/AppleKeep.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:570)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:375)
at com.majalis.screens.SplashScreen.render(SplashScreen.java:83)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: characters/AppleKeep.png
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:121)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:90)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:498)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:373)
... 4 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: characters/AppleKeep.png
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
... 7 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: characters/AppleKeep.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:148)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:69)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:41)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:70)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:58)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: Error loading pixmap: decoder init failed for stream
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:90)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:146)
... 10 more
I also get a "Bad Image" error whenever I try to run the .exe, I could only play by launching the .jar file.
I'm running on Windows 7 btw, 32 bit. I can elaborate with more details if you'd like.
Hey, that's strange - it seems like maybe some of your assets are corrupted? You can disable that setting by finding the preferences file, on windows it's typically at C:/Users/<YourUser>/.prefs/My Preferences/tales-of-androgyny-preferences - then in <entry key="preload">true</entry> change true to false.
Aah, that explains why I couldn't find the pref file in the installation folder then!
That seems to have done the trick, at least the .jar loads now. Would be nice if the .exe file worked though, but it doesn't seem to like the jvm.dll file in the " jre\bin\server " folder.
Hopefully this helps, at least it'll help me. Finding issues like this will give me clues in what to look for when I finally decide to produce my own games.
Hey, downloaded the Mac version. I keep receiving this message:
Could not extract the file "Tales of Androgyny Mac v0.1.21.0/Contents/Resources/jre/bin/server/jvm.dll" from the archive "Tales of Androgyny Mac (1).rar": The archive file is corrupted
Any tips? I have been using Mac-based apps to open the .rar and neither one I tried worked.
I've tried to download windows 64 v1.21.1 but I got a couple of corrupted files that make it unplayable. Repairing it didn't get me anywhere also.
C:\Users\Owner\Downloads\Tales of Androgyny Win64 (3).rar: Checksum error in Tales of Androgyny Win64 v0.1.21.0\jre\bin\dcpr.dll. The file is corrupt
C:\Users\Owner\Downloads\Tales of Androgyny Win64 (3).rar: Checksum error in Tales of Androgyny Win64 v0.1.21.0\jre\bin\jfxwebkit.dll. The file is corrupt
C:\Users\Owner\Downloads\Tales of Androgyny Win64 (3).rar: Checksum error in Tales of Androgyny Win64 v0.1.21.0\jre\lib\charsets.jar. The file is corrupt
C:\Users\Owner\Downloads\Tales of Androgyny Win64 (3).rar: Checksum error in Tales of Androgyny Win64 v0.1.21.0\jre\lib\ext\localedata.jar. The file is corrupt
C:\Users\Owner\Downloads\Tales of Androgyny Win64 (3).rar: Checksum error in Tales of Androgyny Win64 v0.1.21.0\jre\lib\fonts\LucidaBrightRegular.ttf. The file is corrupt
C:\Users\Owner\Downloads\Tales of Androgyny Win64 (3).rar: Checksum error in Tales of Androgyny Win64 v0.1.21.0\jre\lib\fonts\LucidaSansDemiBold.ttf. The file is corrupt
C:\Users\Owner\Downloads\Tales of Androgyny Win64 (3).rar: Checksum error in Tales of Androgyny Win64 v0.1.21.0\jre\lib\fonts\LucidaSansRegular.ttf. The file is corrupt
Linux Mint 18.1 MATE with kernel 4.4.0-21-generic x86_64. ToA Linux v 0.1.21.0, on start up:
com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type: Test (com.majalis.encounter.EncounterBuilder$SceneToken)
Serialization trace:
scriptLines (com.majalis.encounter.EncounterReader$ScriptData)
script (com.majalis.encounter.EncounterReader$FullScript)
at com.badlogic.gdx.utils.Json.readValue(Json.java:1006)
at com.badlogic.gdx.utils.Json.readValue(Json.java:956)
at com.badlogic.gdx.utils.Json.readFields(Json.java:797)
at com.badlogic.gdx.utils.Json.readValue(Json.java:919)
at com.badlogic.gdx.utils.Json.readValue(Json.java:956)
at com.badlogic.gdx.utils.Json.readFields(Json.java:797)
at com.badlogic.gdx.utils.Json.readValue(Json.java:919)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:725)
at com.majalis.encounter.EncounterReader.getScriptData(EncounterReader.java:21)
at com.majalis.encounter.EncounterReader.<init>(EncounterReader.java:15)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:40)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:147)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
However it does work in another PC with the same Linux version. ??
hey there i cant get the game too run (the public build)
every time when i donwload the 64 bit windows version and extract it with the 7zip into a new folder there are so many other files wich i need too extract and every times iam done with it the excutable file of the game doesnt even open and nothing is going too happen i have java installed all tools of them and the LibGDX but even after all this the file (game file with no picture ) dont even do anything i can click on it but nothing happens
if someone knows what i did wrong pls answer me
when ever i try to open the game from the 64 bit, i get this message. the same thing happen if i try to extract the files to a folder, and when tring to play the 32 bit
C:\Users\user\Downloads\Tales of Androgyny Win64.rar: Checksum error in Tales of Androgyny Win64 v0.1.22.0\jre\bin\server\jvm.dll. The file is corrupt