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(+2)

I wish I could listen to the music throughout the level instead of only at the record players :( maybe if you sync the music over different emitters, and have the music be 3d positional when you're close, and 2d when you're far away?

(+1)

Hey, that's a cool idea! The intention for the music now was that each time you trigger a new record player, the player remembers a bit more of the track playing. However since the music que is a bit long for the amount of time you spend at the position, it's not really coming across well, so combining your idea with some vertical reorchestration does sound like a good alterrnative. Thanks for the tip!