A really calming experience even when you're trying to narrowly dodge or hectically flap to avoid obstacles, one of the better feeling flying/gliding games.
- My favorite part is moments like when you just manage to dodge an obstacle with a momentary flap and are able to direct yourself to glide into the fire even after running out of flight-appreciate how losing flight isn't an instant loss for you if you get the right angle.
A nice selection of obstacles/interactive elements that give you a bit of extra flavor on your flight path.
The flight in general feels pretty nice and works well for navigating to your destination.
Music and art complement the experience well.
- The smoke of the fire target isn't bad, but it would really help give you more direction if it had an extra more vertical stream of lighter smoke particles, to let you prepare yourself a bit earlier, especially so you can judge if you need to stop again or can risk trying to reach it without doing so.
Regrettably as great as the general feel of the game is, the gaining flight seconds at the end of a level felt really underwhelming, especially as you have no tangible way to know what '+X seconds' means. And with getting to the bottom in 14 giving +1 second, but 1 giving +2.5 seconds, a difference of only 1.5 seconds, it feels even more unnecessary. It means if you're doing better, you get better, but if you're doing worse, you get less leeway on future levels. It felt counter to the otherwise relaxing time you were having and made the end of the level feel a bit awkward. Generally you should always be able to complete a level I imagine, so I can't see that being a barrier to how many levels you complete-that aren't shown to you anyway.
Depends on your goal but I might suggest instead, to have a 'bird ranking', that grows as you complete levels with less landings. So you can finish at the end of the content that's added to the generation, or you can keep playing to see if you can grow to an A rank bird.
Also I think what could be nice, is the camera moving out a bit the longer you're in flight, to give a bit more inherent value to flying longer, and also give more immediate impact when you land beyond an abstract feeling flight time/score.