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weird question, what kind of differences are going to have the enemies in the game? if i remember well you mentioned that they will be all humans, but what king of caracteristics are they going to have? like, some are going to be hobbos and others thugs or something like that?

They'll all be human looking, but really they will be viruses that just look like humans. And I figured since I was basing the game of of beat em ups like river city ransom, they would be yakuza type of thugs. There will be different types like brawlers that just try to hit you, ranged enemies that throw or shoot things, and armored units that either have more health or only stagger with specific attacks. All the basic enemies will look decently similar due to the sex system in that part of the game, since they will all share a pool of sex animations. But I'm hoping to create a few enemies that do different gameplay things as well as favor specific positions during sex in order to keep things interesting. 

what would the story be about?

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Basically its just cleaning up the digital streets of the viruses while helping out other fellow mons that can become your assists in combat. I'm planning to also have bosses with unique sex animations, but im focusing on getting a base game with regular enemies out first