Hey, thanks for the feedback! I've been thinking about the starting deck too, and my rationale for a very vanilla deck is to incentivize players to pick up more cards either from rewards or the merchant. I'll keep an eye on it though, certainly could change in the future!
Fair enough. Yeah, since the battles are longer than most other deckbuilders you cycle through your deck more so 'thindecking' feels more enticing. Raising the power level of non-starter cards could help with that, too. You'll notice in StS you don't see attack cards that deal 6 damage outside the starter pool, they're all inherently better by default to make adding cards more enticing.