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Excellent use of lighting and a fair bit longer than I expected - I thought it would end at like lvl 6, but it just kept going. And levels 9 and 10 were absolutelly brilliant. That ending was just an amazing touch! Ended up with a time of 1268. The shrinking gimmick is very intuitive and a lot of fun. Smashing the spikes felt really satisfying as well. One thing on the spikes - I found myself dying sometimes when smashing them when well above the 50s threshhold - I think it's when you're moving sideways quickly, you can register as hitting them from the side - thus dying. Awesome design and a very solid entry. Anything else that i could come up with... maybe have something more visually appealing than the 0-100 counter. Maybe changing colour hue? The counter is crystal clear and a great solution, but doesn't really fit the very minimalistic aesthetic.

Wow i didnt expect such a dedicated and constructive feedback. Yeah sometimes it did register some jumps as side collision but hopefully wasnt a game breaker. Also tried different ways for the size instead of the number but nothing fitted well from what i tried and i didnt have more time to try different ideas. But the suggestion is amazing and might do it if the game goes well and i do an update on it. Thanks again.