Why not proud? I think it would be really good if you expand upon it :)
As for the QTE the combo might be arrows, I saw in other games that in the QTE they show images that indicate Up - Down - Left - Right as a solution: if you don't hit them in time you can get the character hit by something during the quake maybe? I'm glad the idea about the smoke is useful! I'll wait for the next update then x3
PS: thank you ;\\\\; if I may ask, I would need someone to test the game when I finish it, so this time I wouldn't publish it with embarassing bugs. May I ask you, please? >\\\<
(It's still long before I finish, but...)
Viewing post in Shattered City: Magnitude 9.0 comments
The arrows is a good idea, i'm going to try that next time i feel like updating the game.
yeah, i'll be more than happy to test it. Just let me know and i'll be ready. I don't mind testing the full game when you are finished or even if you have just parts you need tested.
btw your new sprites are looking really good! I'm doing that game jam i linked above, do you have any good recommendations on sprites templates/bases?
Thank you >\\\< when it's playable again I'll send it to you!
As for the sprites, I like these two bases:
https://kicked-in-teeth.itch.io/floursack-base
https://www.deviantart.com/petalade/art/F2U-Sprite-Base-618569004
They're the same I use, but on deviantart there's some more styles too. I'll be waiting for your game in the jam >w<