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First thing that I noticed: The music slaps! Great job on the music.

Would love to be able to see what the controls are from the start, even if it's just 3 buttons you can press. Also, the mechanic at the last level is, in my opinion, poorly explained and very hard to pull off. Maybe you took some inspiration from another game, which is fine, but clearly explain to the player how to perform this action.

I also just noticed while I was writing this that it's the same level but with blocks missing each time, really interesting. 

Thanks for the feedback I greatly appreciate it!! Also to answer some questions, the controls not being known from the start was just inspiration from another game called "Celeste" in that you don't learn certain combos till a certain point in the game.  The final action tutorial is really just a perfectly timed dash where you dash on the ground but I had no clue how to explain that or if I even needed a guide to have someone perform it. Also in-game I was going to show blocks destroyed thing but with the making of the music and School Finals, I didn't have nearly enough time.

I already had a feeling that it was inspired from celeste (great game btw), as it was very similar. It's just that, in celeste, it will take the player 15+ hours to get to the point of learning those combo's, and I don't expect you to make a game that long in a week. In your game, the player has to only finish a few levels. I'm not saying you should leave it out entirely, it's just that it is such an abrupt difficulty spike. 

Nonetheless, you made a very enjoyable game!


P.S. Good luck with your finals! :)