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Just did another update. Added a "save" feature that basically saves the last stage you made it to. You are then given the option to choose your start level (up to that saved stage) when you reload the game (and the save file is detected). This is really more for testing, but I can see it remaining in the final game. It was a rushed hack job, so it may have added more issues than it's worth, but we will see. The good news, because the data I am saving is incredibly simple, I shouldn't have to worry about save files breaking with each build. ::knocks on wood::