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(+1)

That 'thing' in the last second really make me startled haha, great concept!
But I can actually win the game by just spinning around the flashlight randomly on the screen, maybe add something like you need to click the mouse to get it away

(1 edit)

Thanks! The actual difficulty was definitely an afterthought. If I go back to this, I'll probably add randomly spawning batteries that need to be collected to keep the flashlight going, rather than to make the player keep clicking.