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Hello, you small group of people who follow this game.  Here's some tidbits regarding the 1.0 release.   I got the gaming PC up and running, and upgraded from GM8 to Game Maker Studio 2.  I've been learning the ins-and-outs, but things are looking fabulous so far.

  • Hitboxes for furniture are more refined (and smaller).  You can now walk *behind* objects to a degree, so there's much more leeway.
  • If you find a specific hidden item of which there is only 1 per floor, the fog dissipates for the remainder of that floor.
  • Lore and dialogue is presented between each floor, adding more story elements.
  • Rutledge didn't have bathrooms.  Now it does.  And they're nasty.
  • Tile texture redone to match the camera angle.
  • All walls, furniture, and tile textures are now more defined and easier to see.  (Furniture doesn't blend into the floor).
  • Refined item and furniture placement and some levels redesigned a bit.
  • Now available in fullscreen or windowed (window also resizable and no more weird scaling effect)
  • Many, many other things.

All in all, I've been updating MITY to the new software, with which I have no limits now.  In GM8 I was severely limited.  If the game got too big, the program would crash.  If what I added was too complex, it would crash.  Now, MITY can truly grow.  Look forward to more update notes and the road to the final.