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Hello, I tried your game and made a video. In advance I apologize that I got angry while playing it, I said a few things that was mostly out of anger but I hope my video helps with some of the issues that I encountered.

Hello, thank you for playing our game.

The bug that made you invisible is a known bug. As for the menu blackscreens this might be an issue related to your recording software since we have no record of this ever happening on the many devices the game was tested on (PC/Android).
As for the controls, since the game was designed to be played on mobile first we had to strip down the number of input, hence the jump/dash actions being mapped to the same button on the PC version. We made adjustments to the dash so that it could give you enough air-time and control for it to be used in combination with the jump to allow for more covering and control of the trajectory of the character, the issue you encountered while playing are more likely to have been caused by the weird and imprecise collisions on numerous spots of the levels.
The main mechanic we focused on was the ability to balance between your normal state and your infected state, where you get to perform more actions at the cost of dying once the infection takes over your body. Some of the puzzle aspect we tried to add revolves around your ability to move spores around the levels ; for example, you can willingly choose to die in a distant spot after breaking floorboards using spores, so that you won’t encounter said spores when making your way back through the level after respawning. Managing the spores layout in the level is a key aspect of making progression easier.
We tried to made the itch.io post description so that it could provide some useful infos on the “lore” of the game, and also to state our goal to make this project a challenging die and retry type of game. In the current version we’re very aware that the challenge might come more from the glitches, imprecise controls and perfectible design choices than actually well-crafted difficulty but we decided to publish it anyway since we collectively thought that the result was convincing enough for a student game made in roughly 3 months. 
Thanks for the feedback nonetheless ! A lot of people reported the same type of underlying issues, so we have a list of things to improve on for our next project!

I understand what you mean and I wish you the best of luck with your next project. Also thanks for the explanation.