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So glad you liked it!

My thought process behind making the controls difficult was to make sure it's not too easy to seal back the demon and capture the feeling of an unwieldy, untamed beast. I think should've made a prototype with mouse control to see how that would feel.

Well what would have worked for me is if you could hold down the throw button without having it throw when the throw-power is maxed out. This way I have a moment to aim before it goes off. (Like most grenades in first person shooters.)

Oh and don't be afraid to make your game jam game to easy. (because If other people play it it will often turn out to be too hard for them.)

that makes a lot of sense! Thank you so much.