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The concept is great, the actual mechanics are a giant pain in the ass. The levels I haven't been able to beat are all ones here the impreciseness of the controls make executing what I know is a possible solution in an acceptable number of moves so frustrating that I'm happy to just pat myself on the back and stop. I feel there are times when this thing just needs to stop pretending to be a platformer, though. Also, maybe have the color of the aiming thing change depending on shot strength, it's just too hard to eyeball it as-is. If you wanna keep it with the game's aesthetic, a fade from blue to the current grey to orange could work