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Hmm, it seems like my potential maximum jump height varies from run to run. Probably a bug.

Also, jumping off the absolute end of platforms often results in not getting the jump done. I think the collision is a bit off here.

I like the idea, but it's not precise enough, that's my impression. The overall presentaiton (art, music, sound) is great.

Hope this feedback helps ✌

I was limited in time since it was for a class (therefore the lack of playtesting), but thank you very much for your suggestions!