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(+2)

Also came via twitter link.

Suggestions:

  • Animations for hero when defending against arrows
  • Tracker when defending against arrows (time or how many arrows left)
  • Textured grass (it’s a large flat area without anything going on)
  • Shorter/more rounds? Make each stage quick to get through (I don’t know how many there were as second stage dragged on and I died)
  • Transition (fade-2-black, wipeout, etc) between king/defense and defense/king
  • Have hero start at door when in all cases (for quicker replay and makes narrative sense)
  • poke(0x5f5c,XX) and poke(0x5f5d,XX) to change btnp delay and interval so you don’t get a stutter when holding down X when you have the sword

That’s probably enough for this iteration of the game.

Thanks for your comment, I was focused on the gameplay first but you're right about graphics and transitions. There are the next points I will take care to upgrade to make the game more comfortable to play.

(+1)

When you do the next update I should get notifed, will try to give more feedback then.