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That was short but sweet.

At its core it's a simple chain of inventory swaps, reminiscent of a lot of the adventure games I played in my youth, but it works well enough. The art is definitely the highlight here. It's cute, it's colorful, it's pleasing to look at and just super nice overall.

Kinda curious about the Fieldwork Toolkit in the opening sequence- is this in-house tech or something off the Asset Store?

(1 edit)

Hey XCVG! Thanks for the feedback and checking out the game. I will try my best to maintain the colorful and cutesy art style as I develop the game further.
Yes, that's the in-house game editor I made for visual novels and it has been rebuilt from the ground up to support more game designs of genres in both 2D and 3D.