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(+1)

Bought the game because I like the sound of it, read it, loved it, but I am confused by the mechanic.  2d6 would be a range of 2-12, or is one die good thing and one die the bad thing?  Thank you in advance.  

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After you roll, you decide which die is the good thing and which die is the bad thing. If you get to roll extra dice (when the GM agrees that it's something you're good at or that you're prepared), you decide which is good and which is bad, and ignore the ones you don't use.

(+1)

Oh neat, thank you for the clarification.  That helps a lot.

(1 edit) (+1)

Ran this game a 2nd time with a different group.  End result was Mothperson could pay for rent from Twitch so they're welcome to stay and Antifi savaged JKR.