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(+2)

I completed it and really liked it. Thanks for making it! Some things I'd like improved:

  • the spawning animation takes too long :) I am an impatient person, I want to restart as soon as I died.
  • don't force players to take fights for doors they opened in the past, the map is quite big, there are many places to come back to and it makes navigating the world a bit tedious
  • taking damage moves the character around, if there are a lot of enemies it is hard to move away and restore health, this along using your own health to shoot further promotes fighting slowly and strategically (avoid contact, restore health, shoot only when low risk) I don't want to say it is necessarily bad but at some moments I felt like I could enjoy more action and less "positioning myself in known safe spots". Maybe the fights could get more dynamic if the "damage cooldown" was removed or reduced?