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(+1)

Oh, lord, finally someone who actually gets what this game tries to do. I've seen so many people play this like it's a mindless shooter where ammo doesn't matter and it's "unfair" when enemies do a lot of damage. Everything is projectile-based for that reason. You can always dodge attacks as long as you focus on what's happening. Anyway, to answer some of your pointers.

-Accessibility options are coming, but it'll still take a while. I've gotten lots of requests for mouse sensitivity settings, so that's what I'm gonna add first of course. Keybinding will come later. That stuff is HARD to make.

- Hard to see projectiles are indeed an oversight on my part. I will update it once I get the time to work on Incision again. Also nope, there's no hitscan enemies in this game and never will be

-  Not sure what you mean by vertical platforming feeling rendundant. The jump pads were an experiment in the final room, but I gotta say that I'm not very happy with that room. The last third of the level was kinda rushed to meet the deadline.

Thanks for the comment. This was really cool to read!