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(2 edits) (+2)

Goddamn.

I haven't even been able to finish through the first half of this and I can already tell how ridiculously good of a shooter it is. The difficulty is brutal but fair and challenging. Ammo can feel scarce at first until you realize the game is teaching you fire control. Once you do, you have more than enough bullets to make it through with precision shooting. Also, the soundtrack is simple but it already slaps.

There's only two weapons available at the moment but they both stand out on their own. You get a machine gun that spits lead as hard as it chews through your ammo, and a grenade launcher shotgun hybrid that absolutely GIBS everything. Forget the fists btw, trying to melee in this makes you feel like a suicidal ice skater. Your health can get immediately shredded if you take any shots and the most common health syringes only heal you for single digits. Make use of that super speed strafe if you wanna make it through.

Had an initial gripe with how the shotgun doesn't go in a circle spread - it goes in a horizontal line and forces you up close to land all your shots while still letting you crowd control. The game doesn't come with an instruction screen so it took some time for me to realize there was a grenade function (and a kick??) lol.

Would love to see some accessibility options in the future for mouse sensitivity and maybe a checkpoint system (please have mercy). Brutal shooters are great but the demo can feel a bit much at the moment if you're not experienced with high-paced shooters. One of the first enemies you encounter can be super annoying because their projectiles are blood red (just like almost all of the level) so you can barely see it coming. I can't even tell if it's actually hitscan or the projectiles just come too fast. The vertical movement/platforming in combat feels a bit redundant until you get into the towers level with the bouncing pads.

All in all, this game is seriously underrated and really deserves to stand out more on itchio. The fact that the DEMO has this much quality is awesome. It's got tons of potential to sit up there with New Blood shooters and all the boomer shooters in rage right now.

(+1)

Oh, lord, finally someone who actually gets what this game tries to do. I've seen so many people play this like it's a mindless shooter where ammo doesn't matter and it's "unfair" when enemies do a lot of damage. Everything is projectile-based for that reason. You can always dodge attacks as long as you focus on what's happening. Anyway, to answer some of your pointers.

-Accessibility options are coming, but it'll still take a while. I've gotten lots of requests for mouse sensitivity settings, so that's what I'm gonna add first of course. Keybinding will come later. That stuff is HARD to make.

- Hard to see projectiles are indeed an oversight on my part. I will update it once I get the time to work on Incision again. Also nope, there's no hitscan enemies in this game and never will be

-  Not sure what you mean by vertical platforming feeling rendundant. The jump pads were an experiment in the final room, but I gotta say that I'm not very happy with that room. The last third of the level was kinda rushed to meet the deadline.

Thanks for the comment. This was really cool to read!