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(+1)

I've played your game, it's nice, automatic update checker, that's great. The humor in it is good, really nice graphics.

Some nagative things, when the player is in the air, when pressing the jump button, the jump sound still plays, I would fix that. :) I don't want to seem like a, ya' know  smarty-pants but Scores, thats odd, like 1 Scores, you could do it like that Score: 1. But if it's like, some kind of a in-game currency. it's fine.

About slow-mo, there's actually no positive things for it, when it's activated, the player, even doesen't jump, he just hops, you could leave that. But add a positive for that, like, you could one-shot enemies, if you would do that, make a cooldown for that. ;)

Overall: 9.2/10

I hope the game will be succesful! Have a nice day.

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Thank you!

About the score, it would be a currency in the future. Because I have no plans of In-app purchases, skins or maybe attack damage can be bought with scores.

For the jumping sound effect, I would try and fix it. This might be too annoying if the player like spamming space key, I would need to fix that!

The slow motion part is kinda useless. I have no idea, and added it just for fun. Maybe in later I will delete the slow motion part from the tutorial, and leave it as a easter egg.

Also, the special attack can one shot enemies in the the later bug fix build! Thank you for the suggestion.

Overall, this comment is very helpful. Thank you so much. <3

You know how could you fix that sfx, if the script that's the player controller, you could copy the part that checks if the player is on the ground, and make if statement that checks if the Jump button was pressed, when it's pressed the sfx plays, and the player is off the ground, the statement says that the player needs to be on the ground, so the Jump effect won't play. If this helped you, then I'm pleased to help. :)

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I thought of an other idea of doing this but this looks like more optimistic, thanks!