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(+1)

Driving the boat feels so satisfying! The world, when switches over, the implementation of a different music, color scheme and the camera shake when you hit the red ball was very well done!

Few suggestions:

1. Driving the boat without any water splashing, moving left right because of currents, sometimes doesn't give the feel that we're on water.

2. Instead of a written "How to Play" it'd be amazing if the tutorial was built in, because I struggled for a good 30s as to how to hit even after reading.

I had a fun time.
Good Luck!

(1 edit)

Thanks for the comments. I totally agree, both of those are on my TODO list of shame that was never done haha. Specially the water FX, I'm a programmer, so I can manage to do some art with basic shapes, but I couldn't find any free water visual FX or water SFX that would fit and it's pretty sad. As for the tutorial, totally agree, it's something else that I had to let go because of not enough time, so I felt having "how to play" screens was a good backup plan and easy to add in the pause menu in case the player is confused and don't know what to do.

Thanks a lot for the feedback !