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I love the game and the gameplay from it! The sprites and islands are very pleasing to the eye. One of the only complaints I would have is the stockpiling mechanics, whenever I try to bring out the airships I can only make 20 at a time. Maybe make a Stockpile building to try and balance it out as space is at a premium? Could reward those with large territories. Another thing I would want to see would be hotkeys for the buildings; a simple 1-10 could work. Very tedious to move my mouse up and down.

A suggestion, please don't feel inclined to do so, would be a diplomacy system. Like with the random enemy settlements instead of just attacking them, you could bring them into your 'sphere of influence' as a sort of out post for expansion. Maybe you could bring out other expanding AIs to spice up the game and the random enemies could be a barbarian from the CIV games? Thanks for reading this wall of text.

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Thanks for the suggestions! I've been wanting to add the stockpile building for a while, but put it off until I make a new gui.

Enemy settlements will likely have a 'settlement strength' in the full game. This decides how many airships they send your way, and also how likely they are to surrender (which gives you all their buildings). I'm also looking at an ai helper. When stockpiles reach a threshold it will build units a bit like the enemy spawns them. Probably most of this won't happen until near the finished project however.

I'm also thinking of beefing up the airship health, maybe to 6 instead of 2, and reducing enemy spawns. Currently any assaults are extremely costly and end in huge losses, but as we know from real strategy, if you are fighting a fair battle you didn't plan correctly. Of course you can cheese the game by manually controlling units or using seige walls, but I want that to be an advanced tactic rather than the only feasible one.