Hey Nami, it seems like leveling up in this doesn't work? Apologies my understanding of the coding language is...pretty minimal at best. So if there's just something I'm missing, sorry about that. Was just curious if you knew how to fix that, seems like Syrup is at a constant level 1 even after leveling up multiple times here.
Viewing post in Syrup Lite RPG Framework comments
ok so i checked into this and i think it could possibly be that you're jumping to the pre_battle label instead of calling battle_start
pre_battle should only run one time at the start of the game--in the sample project it jumps there each time you select the battle option since you're not intended to keep your progress there. the pre_battle label sets the player's stats to level 1 since that's the default, which is why i assume that's what's happening!
sorry for the confusion, and i hope this helps! i can try to set it up more intuitively the next time i update this project haha