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Version 0.33.2017-07-29 (still experimental, 5)

changed sector save file format, new and old sector saves are no longer compatible

changed movement sync, it now uses global position instead of local sector position to sync position, this way it is independent from sector and sector position sync, and allows to keep position precise when objects are far from sector origin (it’s not the world origin, it’s different)

doubled amount of data sent to sync positions due to global position sync (192 bits instead of 96)

position and rotation no longer sent on spawn for all objects

sector coordinates only synced for sector objects now

fixed default collision state for client ships on server

authority assigned to player (not to his objects) can not change anymore until player reconnects now

fixed health bars being too long if health>max health

minor changes