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28/7/2017

The game is taking shape faster than I imagined.

There's basic  attack, enemy spawn, basic FEAR system, action point based movement.

The action point system needs tweaking, but basically you can conserve action points and get more movement next turn.

Here's what I have right now:


Next up is background art, sword slash anim., crossbow mechanic, a main menu and some more GUI overlay.

Still got work to do...