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(1 edit)

I looked into this, the line that causes the issue is line 24 of ev_batville_veggiscene:

gml_Script_ev_batville_veggiescene (line 24) -        csc_q(prompt_add_alt("Like chicken, I guess...",0010))

The underlying problem is that csc_q tries to deactivate the object that is returned, but prompt_add_alt doesn't return an object. I think modifying it like this is all you need to fix the issue:


(in previous versions of Game Maker scripts would return 0 if no return value was specified, which is a valid ID for instance_deactivate functions even if it's never actually used as an instance ID)

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Thanks so much. It works perfect now. I hope to see more wonderful engine and source code from you, you're really a master of Game Maker!

Glad you could get it working!

I'm probably not going to release new engines in the near future, I've basically done everything at this point :P But we'll see what happens once 3D support gets better...