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This is fun! I like that there's a trade-off between finding neat places for each piece (to make the most of the space) and rushing to collect coins (so you don't lose upcoming pieces due to lack of funds).

One thing I think would improve this would be a slightly clearer end point for the falling pieces. Currently they seem to get destroyed while a portion of them is still visible/clickable on screen, which makes it hard to work out how much longer they'll remain available. I think it would work better to have them be destroyed when/after there's no longer anything to click, or to have them destroyed as soon as they touch a bar at the bottom. Either way, it would eliminate some frantic guesswork (though that might be what exactly you were going for - it's not a terrible system as-is).