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Hi! Thank you for the feedback you have provided. I just started using unity a few days ago so I am completely new to all this. I will 100% look into the things you have said and try and make it as good as possible. Do you mind expanding further on the enemies are predictable? I kind of understand what you mean but if you don’t mind just making that a bit more clear?


Thank you again!

The enemy AI follows the character no matter what. 

when I made Unity games, I set a minimum distance so enemies would retreat from the player. That way the enemy doesn't stand beside the character and shoot a gun at point blank. It would be more realistic to fire a gun at a distance.

Also try experimenting with Unity's particle system; view some tutorials on muzzle flash or bullet tracing. It would make the game prettier and more immersive.