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(2 edits)

Really great demo. The moment the door slammed in her face and I heard the scream I thought "David Lynch". Then I looked at the pause screen and read "David Lynch" and thought "Ooh". Love the combination of old school graphics and modern controls plus a few fixed camera angles thrown in for good measure. Really creepy vibe, especially at the end. I think that some atmospheric effects would really tie everything together. A little fog on the ground would really fill in the open space. Really looking forward the finished product. 

EDIT: I was replaying the demo I think that as long as the D-pad is unoccupied, mapping tank controls to it would be extremely helpful during sections with fixed cam angles. Not sure if that would be a big pain to program or maybe you even already have plans for the D-pad. But could save you some criticism I have seen in reviews for other games that have fixed camera angles but no tank controls. Can be frustrating getting turned around by accident when a camera angle changes. Cheers and thanks for reading this long comment.

(+1)

Thank you so much for playing. The control scheme is something I worry about and am going to do my best to adapt correctly for every situation in game. The community here is my only source of play testers and your feedback is very much sought after. Thank you for so much for playing and for the wonderful  feedback and suggestions.