Development of Angela Knife has been put on hold as of March 2021. More was developed and hopefully at some point it will be finished but until further notice development is on pause. Sorry to leave you all in such limbo.
Recent community posts
Thanks! Since release, I have been too silent. The end of 2020 and beginning of 2021 were a little rough, but I'm making progress now. I was going to do a devlog last month, but the devlog took too long to produce. I decide to scrap the devlog because my time is better spent on this game. I will be posting some kind of update in the next 1-2 months. Thanks again.
Thank you so much for your feed back. I have been making note of everything the community has been saying and do have a list of changes I'll be implementing to make the game a lot more user friendly and assist the player more. Controls are also being looked over. Again thank you so much for playing and leaving feedback, it really helps the development process.
Thank you for playing! I hope you enjoyed the demo. What you played took 3 months to put together. Working on it at times over 10 hours a day and always at least 8 hours, I treated the development of this demo as my full time job.
Making games, like this one, is what I want to do with my life. Indeed there is much to be done and I hope not to disappoint anyone who has high hopes for this games, including myself. I really appreciate you taking the time to play and I welcome all your feedback at anytime. I will be posting relevant updates on my twitter @AngelaKnife.
Thank you so much for playing. The control scheme is something I worry about and am going to do my best to adapt correctly for every situation in game. The community here is my only source of play testers and your feedback is very much sought after. Thank you for so much for playing and for the wonderful feedback and suggestions.
I'm hoping sometime this year (2021) but when exactly is still a toss up. As of posting this game in October of 2020 it has been a bumpy ride for me and I have not had much time to work on it the way I'd like. It is now 2021 and I'm crossing my fingers this year is better for everyone. Happy New Year and thank you for playing!
Apologies for the late response. This looks like it could be a graphics card driver issue. Updating your driver or rolling it back if you recently updated it might solve the problem. I am at a loss if this does not help with the issue. I do hope you had a wonderful New Years and thank you for giving this game demo an attempt.
Thank you so much for taking the time to play my demo. I approached the tasks and puzzles in a way that made them difficult but not impossible and yet they definitely need more in the way of clues or subtle not so apparent hints as what to do. I have been watching playthroughs and taking all the feedback I've been receiving from players and making note of so much that I need to address and already have many plans on how to make it all (hopefully) better. I thank you again for playing!
I just watched your playthrough and I enjoyed it very much. I'm glad you stuck with it and got to the end of the demo. Listening to you both analyze and brainstorm as well as try and figure out the back story was very entertaining. There is a back story and it will all make sense (hopefully) when the game is finished. Thank you for your support and for playing!
Comments and feedback like yours are what is going to make this game great. I most definitely am going to add some subtle changes to make it not as clumsy to que up mentally what the player should do next. I'm glad that the "feel" of the game is proving to be on point with my design plan to lean very psychological. Doing my best to make use of camera shots, sound as well as some visuals to paint a dreadful picture of events to uncover. Thank you so much for giving my demo your time and even greater thanks for the feedback, it really helps with the development.
I have been pleasantly surprised you caught the little things and subtle touches added to help immerse the players. My entire approach to this game has been to evoke fear and unease using sound, imagery and camera work. Your feedback on difficulties and enjoyments has been a big help and like so many other reviews, they are all being taken into account when making future adaptations. I thank you for the support you and others have shown. For an Indie, it is players like you and communities like Itch that keep us working so hard to bring about our games for others to experience.
Thank you for sharing your playthrough. These videos are a huge help to me. I look forward to continuing my work with the help of all the great feedback I have been receiving from the itch.io community.
Thank you so much for the praise you gave my the Angela Knife Demo. Also good eye on making so many connections. Silent Hill, David Lynch, Alfred Hitchcock and his camera work were all strong influences along with so many others. Your playthrough was very entertaining and I am glad you enjoyed the demo.
Hello and thank you for playing. I have indeed considered putting something together for those wanting to follow the development of my game more closely. I might look into staring a Patreon if this demo is received well.
Thank you so much for your kind words. Paratopic and John Carpenter along with many other similarly stylized and suspenseful movies were indeed referenced. One of my biggest influences was Meshes of the Afternoon by Maya Deren.Really appreciate your support.
Just watched your video, so glad you stuck with it. My biggest fear was making the design choice to not give to many clues. I played around with the idea of a difficulty setting when it comes to the puzzles and triggers and your play through and commentary really helps as feedback. I really appreciate it. You got a thumbs up from me and I subscribed. Like your style!