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Very unique concept! I like the idea that the night is really dumb and you the player must guide him. An interesting take on the cliche hero trope. Also the title is so funny!

But I conquer with the other reviews that the weapons didn't feel very useful. The chest descriptions mentioned their attack stats but aside from the tri-shot arrow I didn't see any visual evidence of how they worked. Maybe in the future, a second mechanic like an "attack" spirit that periodically tells the knight to swing? Or maybe the knight is so dumb that he runs in wildly swinging his sword back and forth without aiming so when he's right in front of the enemy, he might hit them?  :)

Also, I noticed that after playing for a few minutes, the music would cut out and I'd have to refresh the page to hear it again. Maybe consider endlessly looping the music? Unless it is looped already in which case it could totally just be a technical glitch on my end.

Other than that, it's great! Nice aesthetic, great attention to detail and the music also really fits the mood!

Well done.

- Sasha

(1 edit)

Ok so now I understood what exactly is wrong with melee weapons, the animation that shows that you attack is too small. Actually melee weapons attack at some interval and damage enemies in front of you. I should have made the animation more visible. Also for the music, I have no idea how I missed that. Probably hurried too much to finish the game in time. Thanks for the long and honest feedback and helping me improve