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Looks amazing, however when I run the demo I get an error "This MGFX effect was built for a different platform!" in Microsoft.Xna.Framework.Graphics.Effect.ReadHeader(Byte[] effectCode, Int32 index), which was ultimately called from Melkhior.Helper.GraphicsManager.Initialise(Game gameObject). I'm running Microsoft Windows 10 Pro, version 10.0.19041.  Anything I can do to make it work? Thanks!

Oh, that's odd, but thanks for mentioning it. I notice you're on a slightly later build of Windows than me. I'll do an update and see if that affects how things run here.

Well I've done the update (that was a scary one!!) and it still works ok here, I'm now on version 19042. I might need to compile a new version to get to the bottom of this issue. If you're happy to take a newer version, can you drop me an email? Contact details are in the Readme.txt file included with the distribution. Thanks ;o)

Thanks for looking into it. I found there was a problem in my system configuration that caused the game to load the wrong MonoGame.Framework.dll (i.e. not the one from the game directory). When I fix that it works perfectly. Sorry for the false alarm. Fantastic game, and love the art style! Can't wait to buy the full version. :)

Oh ok, that's an interesting one, I'll add it to my troubleshooting notes. Anyway, glad you like it. The finished version will be released as freeware, mainly due to it's affinity with Ultimate/Rare's old classics.