I can't deny this is amazingly well written and all the characters engaged me way more than I expected. But what is the point of the choices for the fluff and for the sake of interactivity this may just be a me thing, but besides the side thing with Kyrex early on nothing matters this is a Visual Novel in the most literal sense and the choices seem to only give a false implication. No bad endings besides Kyrex, no way to change things I just don't get it...tho this could just be because I found Diego to be the least likable person in the story heh guess that's what I get for normally dating guys like Kyrex or Axel. Still overall extremely well written and despite my very subjective opinions I think this is great and can't wait to see more routes be finished.
Viewing post in Sileo: Tales of a New Dawn comments
A lot of games and projects spend forever in development because the team involved have bitten off more than they can chew. In our case, there's only 2 of us producing content for Sileo. We don't want Sileo to spend forever stuck in limbo - our hope is that Sileo will reach version 1.0 within 2 years of it's original public release, and so far, we're on track for achieving that! Unfortunately, in order to achieve that, our development scope must align with our manpower, which is largely why we've sacrificed complex branching routes for a more linear experience.
We're glad you enjoy it otherwise, though! Development on Tai's route is underway and will be coming your way soon!